![]() T.J.: Which can be a little frustrating on your first couple starts, but I like that it makes it far more difficult to drill down to an optimal city layout. It adds an extra layer of depth to city planning beyond just checking what resources are nearby, and is something you can really only learn through trial and error. For example, if you don’t have a flat hex adjacent to both your city center and a source of fresh water, you won’t ever be able to build an Aqueduct in that city, plain and simple. ![]() Districts have adjacency bonuses and tile requirements that need to be considered well before you ever plan on building them. ![]() Tom: There’s a whole lot more to consider when picking a spot to found a city in Civ 6. ![]()
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